﻿using System;
using System.Text;
using System.Collections.Generic;
using System.Data;
namespace Hangjing.Model
{
    /// <summary>
    /// 物料表
    /// </summary>
    public class DevicesInfo
    {

        /// <summary>
        /// 编号
        /// </summary>
        public int dId
        {
            get;
            set;
        }

        /// <summary>
        /// 城市编号
        /// </summary>
        public int cityid
        {
            get;
            set;
        }

        /// <summary>
        /// 城市名称
        /// </summary>
        public string cityname
        {
            get;
            set;
        }

        /// <summary>
        /// 分类编号
        /// </summary>
        public int sortid
        {
            get;
            set;
        }

        /// <summary>
        /// 分类名称
        /// </summary>
        public string sortname
        {
            get;
            set;
        }

        /// <summary>
        /// 唯一编号
        /// </summary>
        public string devNO
        {
            get;
            set;
        }

        /// <summary>
        /// 名称
        /// </summary>
        public string title
        {
            get;
            set;
        }

        /// <summary>
        /// 单位
        /// </summary>
        public string unit
        {
            get;
            set;
        }

        /// <summary>
        /// 单价
        /// </summary>
        public decimal price
        {
            get;
            set;
        }

        /// <summary>
        /// 排序
        /// </summary>
        public int pri
        {
            get;
            set;
        }

        /// <summary>
        /// 备注
        /// </summary>
        public string intro
        {
            get;
            set;
        }

        /// <summary>
        /// 库存
        /// </summary>
        public int stock
        {
            get;
            set;
        }

        /// <summary>
        /// 添加时间
        /// </summary>
        public DateTime addtime
        {
            get;
            set;
        }

        /// <summary>
        /// 添加管理员
        /// </summary>
        public int admin
        {
            get;
            set;
        }

        /// <summary>
        /// reveint1
        /// </summary>
        public string reveint1
        {
            get;
            set;
        }

        /// <summary>
        /// reveint2
        /// </summary>
        public int reveint2
        {
            get;
            set;
        }

        /// <summary>
        /// reveint3
        /// </summary>
        public int reveint3
        {
            get;
            set;
        }

        /// <summary>
        /// reveint4
        /// </summary>
        public int reveint4
        {
            get;
            set;
        }

        /// <summary>
        /// revevar1
        /// </summary>
        public string revevar1
        {
            get;
            set;
        }

        /// <summary>
        /// revevar2
        /// </summary>
        public string revevar2
        {
            get;
            set;
        }

        /// <summary>
        /// revevar3
        /// </summary>
        public string revevar3
        {
            get;
            set;
        }

        /// <summary>
        /// revevar4
        /// </summary>
        public string revevar4
        {
            get;
            set;
        }

        /// <summary>
        /// revedate1
        /// </summary>
        public DateTime revedate1
        {
            get;
            set;
        }

        /// <summary>
        /// revedate2
        /// </summary>
        public DateTime revedate2
        {
            get;
            set;
        }

        /// <summary>
        /// revefloat1
        /// </summary>
        public decimal revefloat1
        {
            get;
            set;
        }

        /// <summary>
        /// revefloat2
        /// </summary>
        public decimal revefloat2
        {
            get;
            set;
        }

        /// <summary>
        /// delflag
        /// </summary>
        public int delflag
        {
            get;
            set;
        }

        /// <summary>
        /// deluser
        /// </summary>
        public string deluser
        {
            get;
            set;
        }

        /// <summary>
        /// deltime
        /// </summary>
        public DateTime deltime
        {
            get;
            set;
        }

    }
}

